How i can make a metal material like this in blender cycles? - Materials and Textures - Blender Artists Community
![How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not](https://preview.redd.it/c49vpnubo0a61.png?auto=webp&s=bf4bf926192a840ac05115559465b61682f46f03)
How to implement the different IOR for each metal, for a slightly more nuanced appearance than just the Principled BSDF will offer? It would be a welcomed factor from reality and not
![cycles render engine - If I look a fresnel node trough an emissive shader what reflectance curve do I see? - Blender Stack Exchange cycles render engine - If I look a fresnel node trough an emissive shader what reflectance curve do I see? - Blender Stack Exchange](https://i.imgur.com/EvaPrQul.png)
cycles render engine - If I look a fresnel node trough an emissive shader what reflectance curve do I see? - Blender Stack Exchange
![PBR metal shader with accurate Fresnel based on complex refractive index (script) - Open Shading Language Scripts - Blender Artists Community PBR metal shader with accurate Fresnel based on complex refractive index (script) - Open Shading Language Scripts - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/b/a/8/ba823426c16552b46a17904314963caf4d1683c1.jpg)